BOOKS - The WebGPU Sourcebook High-Performance Graphics and Machine Learning in the B...
The WebGPU Sourcebook High-Performance Graphics and Machine Learning in the Browser - Matthew Scarpino 2025 PDF CRC Press BOOKS
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The WebGPU Sourcebook High-Performance Graphics and Machine Learning in the Browser
Author: Matthew Scarpino
Year: 2025
Format: PDF
File size: 10.1 MB
Language: ENG



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The second part is focused on graphical rendering and includes Chapters 3 through 6, which cover topics such as texturing, lighting, and shading, as well as advanced techniques for creating stunning visual effects. The third part covers compute shaders, which allow developers to perform complex computations directly on the GPU, and Chapter 7 explains how to use them to build intelligent applications that can learn from data. The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser As technology continues to evolve at an unprecedented pace, it's essential to understand the process of its development and how it impacts our lives. The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser is a comprehensive guide that explores the potential of WebGPU, a powerful technology that enables web developers to harness the same performance available to desktop developers. This book delves into the world of high-performance graphics and machine learning in the browser, providing a detailed understanding of how to code web applications that access the client's graphics processor unit (GPU) and perform computationally intensive tasks such as machine learning.
Вторая часть посвящена графическому рендерингу и включает главы с 3 по 6, которые охватывают такие темы, как текстурирование, освещение и затенение, а также передовые методы создания потрясающих визуальных эффектов. Третья часть охватывает вычислительные шейдеры, которые позволяют разработчикам выполнять сложные вычисления непосредственно на графическом процессоре, а глава 7 объясняет, как использовать их для создания интеллектуальных приложений, которые могут учиться на данных. WebGPU Sourcebook: высокопроизводительная графика и машинное обучение в браузере Поскольку технология продолжает развиваться беспрецедентными темпами, важно понимать процесс ее разработки и то, как она влияет на нашу жизнь. WebGPU Sourcebook: High-Performance Graphics and Machine arning in the Browser - это всеобъемлющее руководство, в котором исследуется потенциал WebGPU, мощной технологии, позволяющей веб-разработчикам использовать ту же производительность, которая доступна разработчикам настольных ПК. Эта книга углубляется в мир высокопроизводительной графики и машинного обучения в браузере, предоставляя подробное понимание того, как кодить веб-приложения, которые обращаются к графическому процессору (GPU) клиента и выполняют ресурсоемкие вычислительные задачи, такие как машинное обучение.
La deuxième partie est consacrée au rendu graphique et comprend des chapitres 3 à 6 qui couvrent des sujets tels que la texturation, l'éclairage et l'ombrage, ainsi que des techniques avancées pour créer des effets visuels impressionnants. La troisième partie couvre les shaders de calcul qui permettent aux développeurs d'effectuer des calculs complexes directement sur le GPU, et le chapitre 7 explique comment les utiliser pour créer des applications intelligentes qui peuvent apprendre des données. WebGPU Source : graphiques performants et apprentissage automatique dans le navigateur Alors que la technologie continue d'évoluer à un rythme sans précédent, il est important de comprendre son processus de développement et son impact sur nos vies. WebGPU Source : High-Performance Graphics and Machine Arning in the Browser est un guide complet qui explore le potentiel de WebGPU, une technologie puissante qui permet aux développeurs Web d'utiliser les mêmes performances disponibles pour les développeurs de PC de bureau. Ce livre explore le monde du graphisme haute performance et de l'apprentissage automatique dans un navigateur en fournissant une compréhension détaillée de la façon de coder les applications Web qui accèdent au GPU (GPU) du client et effectuent des tâches de calcul intensives telles que l'apprentissage automatique.
La segunda parte está dedicada al renderizado gráfico e incluye capítulos 3 a 6 que abarcan temas como texturización, iluminación y sombreado, así como técnicas avanzadas para crear impresionantes efectos visuales. La tercera parte abarca sombreadores computacionales que permiten a los desarrolladores realizar cálculos complejos directamente en la GPU, y el capítulo 7 explica cómo usarlos para crear aplicaciones inteligentes que puedan aprender de los datos. WebGPU Sourcebook: gráficos de alto rendimiento y aprendizaje automático en el navegador A medida que la tecnología continúa evolucionando a un ritmo sin precedentes, es importante comprender el proceso de desarrollo y cómo afecta a nuestras vidas. WebGPU Sourcebook: High-Performance Graphics and Machine arning in the Browser es una guía completa que explora el potencial de WebGPU, una potente tecnología que permite a los desarrolladores web aprovechar el mismo rendimiento que está disponible a los desarrolladores de equipos de sobremesa. Este libro profundiza en el mundo de los gráficos de alto rendimiento y el aprendizaje automático en el navegador, proporcionando una comprensión detallada de cómo codificar aplicaciones web que acceden a la GPU (GPU) del cliente y realizan tareas informáticas intensivas en recursos, como el aprendizaje automático.
Der zweite Teil widmet sich dem grafischen Rendering und umfasst die Kapitel 3 bis 6, die Themen wie Texturierung, Beleuchtung und Schattierung sowie fortgeschrittene Techniken zur Erstellung atemberaubender visueller Effekte abdecken. Der dritte Teil umfasst Computing Shader, die es Entwicklern ermöglichen, komplexe Berechnungen direkt auf der GPU durchzuführen, und Kapitel 7 erklärt, wie e daraus intelligente Anwendungen erstellen, die aus Daten lernen können. WebGPU Sourcebook: Hochleistungsgrafik und maschinelles rnen im Browser Da sich die Technologie in einem beispiellosen Tempo weiterentwickelt, ist es wichtig, den Entwicklungsprozess zu verstehen und zu verstehen, wie er unser ben beeinflusst. WebGPU Sourcebook: High-Performance Graphics and Machine arning in the Browser ist ein umfassender itfaden, der das Potenzial von WebGPU untersucht, einer leistungsstarken Technologie, die es Webentwicklern ermöglicht, die gleiche istung zu nutzen, die Desktop-Entwicklern zur Verfügung steht. Dieses Buch taucht tief in die Welt der Hochleistungsgrafik und des maschinellen rnens im Browser ein und bietet detaillierte Einblicke in die Programmierung von Webanwendungen, die auf die GPU (Graphic Processing Unit) des Kunden zugreifen und rechenintensive Rechenaufgaben wie maschinelles rnen ausführen.
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İkinci bölüm grafik oluşturmaya odaklanır ve tekstüre, aydınlatma ve gölgelendirme gibi konuları ve çarpıcı görsel efektler oluşturmak için en iyi uygulamaları kapsayan 3 ila 6 bölümlerini içerir. Üçüncü bölüm, geliştiricilerin doğrudan GPU üzerinde karmaşık hesaplamalar yapmasına izin veren hesaplamalı gölgelendiricileri kapsar ve Bölüm 7, verilerden öğrenebilecek akıllı uygulamalar oluşturmak için bunların nasıl kullanılacağını açıklar. WebGPU Sourcebook: Tarayıcıda Yüksek Performanslı Grafikler ve Makine Öğrenimi Teknoloji benzeri görülmemiş bir hızda gelişmeye devam ederken, onu geliştirme sürecini ve hayatımızı nasıl etkilediğini anlamak önemlidir. WebGPU Sourcebook: Tarayıcıda Yüksek Performanslı Grafikler ve Makine Kullanımı, web geliştiricilerinin masaüstü geliştiricileri için mevcut olan aynı performansı kullanmasını sağlayan güçlü bir teknoloji olan WebGPU'ların potansiyelini araştıran kapsamlı bir kılavuzdur. Bu kitap, yüksek performanslı grafikler ve tarayıcı tabanlı makine öğrenimi dünyasına girerek, bir müşterinin grafik işlem birimine (GPU) erişen ve makine öğrenimi gibi hesaplama açısından yoğun görevleri gerçekleştiren web uygulamalarının nasıl kodlanacağına dair ayrıntılı bir anlayış sağlar.
يركز الجزء الثاني على العرض الرسومي ويتضمن الفصول من 3 إلى 6، التي تغطي مواضيع مثل النسيج والإضاءة والتظليل، فضلاً عن أفضل الممارسات لإنشاء تأثيرات بصرية مذهلة. يغطي الجزء الثالث المظللات الحسابية التي تسمح للمطورين بإجراء حسابات معقدة مباشرة على وحدة معالجة الرسومات، ويشرح الفصل 7 كيفية استخدامها لبناء تطبيقات ذكية يمكنها التعلم من البيانات. WebGPU Sourcebook: الرسومات عالية الأداء والتعلم الآلي في المتصفح مع استمرار تطور التكنولوجيا بوتيرة غير مسبوقة، من المهم فهم عملية تطويرها وكيف تؤثر على حياتنا. WebGPU Sourcebook: الرسومات عالية الأداء والتعلم الآلي في المتصفح هو دليل شامل يستكشف إمكانات WebGPUs، وهي تقنية قوية تسمح لمطوري الويب بالاستفادة من نفس الأداء المتاح لمطوري سطح المكتب. يتعمق هذا الكتاب في عالم الرسومات عالية الأداء والتعلم الآلي القائم على المتصفح، مما يوفر فهمًا مفصلاً لكيفية ترميز تطبيقات الويب التي تصل إلى وحدة معالجة الرسومات الخاصة بالعميل (GPU) وتؤدي مهام مكثفة حسابيًا مثل التعلم الآلي.

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