BOOKS - Code the Classics Volume II
Code the Classics Volume II - Russell Barnes 2024 EPUB Raspberry Pi Press BOOKS
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Code the Classics Volume II
Author: Russell Barnes
Year: 2024
Format: EPUB
File size: 61.7 MB
Language: ENG



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Code the Classics Volume II: A Journey Through the Evolution of Technology and the Need for Personal Paradigms In Code the Classics Volume II, we embark on a journey through the evolution of technology, exploring the process of developing modern knowledge and the importance of understanding this process as the basis for the survival of humanity and the unification of people in a warring state. This book not only tells the stories of some of the greatest video games of the 1980s but also provides hands-on experience in creating your own modern classics, inspired by the examples programmed by Raspberry Pi founder Eben Upton. As we delve into the world of video game development, we'll learn how to run and edit the games using Python Pygame Zero and an Integrated Development Environment (IDE). Although this book assumes some knowledge of the Python programming language, we'll explore key features necessary for game development, such as displaying images, playing sound effects, and receiving inputs from the keyboard or game controller. To simplify the process, we'll utilize the Pygame Zero library, which automates many tasks that game programmers would typically need to write themselves.
Code the Classics Volume II: A Journey Through the Evolution of Technology and the Need for Personal Paradigms In Code the Classics Volume II, мы отправляемся в путешествие по эволюции технологий, исследуя процесс развития современных знаний и важность понимания этого процесса как основы выживания человечества и объединения людей в воюющем государстве. Эта книга не только рассказывает истории некоторых величайших видеоигр 1980-х годов, но и дает практический опыт создания собственной современной классики, вдохновленной примерами, запрограммированными основателем Raspberry Pi Эбеном Аптоном. Углубляясь в мир разработки видеоигр, мы научимся запускать и редактировать игры с помощью Python Pygame Zero и интегрированной среды разработки (IDE). Хотя эта книга предполагает некоторое знание языка программирования Python, мы рассмотрим ключевые функции, необходимые для разработки игр, такие как отображение изображений, воспроизведение звуковых эффектов и получение входных данных с клавиатуры или игрового контроллера. Чтобы упростить процесс, мы воспользуемся библиотекой Pygame Zero, которая автоматизирует многие задачи, которые программистам игр обычно приходится писать самим.
Code the Classics Volume II : A Journey Through the Evolution of Technology and the Need for Personal Paradigmes En Code the Classics Volume II, nous nous embarquons dans un voyage sur l'évolution de la technologie, explorant le processus de développement des connaissances modernes et l'importance de comprendre ce processus comme la base de la survie de l'humanité et les associations de personnes dans un État en guerre. Non seulement ce livre raconte les histoires de certains des plus grands jeux vidéo des années 1980, mais il offre également une expérience pratique de la création de ses propres classiques modernes, inspirés d'exemples programmés par le fondateur de Raspberry Pi, Eben Upton. En approfondissant le monde du développement de jeux vidéo, nous apprendrons à lancer et à éditer des jeux avec Python Pygame Zero et un environnement de développement intégré (IDE). Bien que ce livre implique une certaine connaissance du langage de programmation Python, nous examinerons les fonctions clés nécessaires au développement de jeux, telles que l'affichage d'images, la lecture d'effets sonores et l'acquisition de données d'entrée à partir d'un clavier ou d'un contrôleur de jeu. Pour simplifier le processus, nous utiliserons la bibliothèque Pygame Zero, qui automatise de nombreuses tâches que les programmeurs de jeux doivent généralement écrire eux-mêmes.
Code the Classics Volume II: A Journey A través de la evolución de la tecnología y las Need for Personal Paradigms En Code the Classics Volume II, nos embarcamos en un viaje a través de la evolución de la tecnología, explorando el proceso de desarrollo del conocimiento moderno y la importancia de entender este proceso como base para la supervivencia de la humanidad y la unión de los seres humanos en un Estado en guerra. Este libro no solo cuenta las historias de algunos de los más grandes videojuegos de la década de 1980, sino que también ofrece experiencias prácticas para crear sus propios clásicos contemporáneos inspirados en los ejemplos programados por el fundador de Raspberry Pi, Eben Upton. Profundizando en el mundo del desarrollo de videojuegos, aprenderemos a ejecutar y editar juegos con Python Pygame Zero y un entorno de desarrollo integrado (IDE). Aunque este libro implica cierto conocimiento del lenguaje de programación Python, revisaremos las características clave necesarias para el desarrollo de juegos, como la visualización de imágenes, la reproducción de efectos de sonido y la obtención de datos de entrada desde el teclado o el controlador del juego. Para simplificar el proceso, utilizaremos la biblioteca Pygame Zero, que automatiza muchas de las tareas que los programadores de juegos suelen tener que escribir ellos mismos.
Code the Classics Volume II: A Journey Through the Evolution of Technology and the Need for Personal Paradigms Im Code the Classics Volume II begeben wir uns auf eine Reise durch die Evolution der Technologie und erforschen den Entwicklungsprozess des modernen Wissens und die Bedeutung des Verständnisses dieses Prozesses als Grundlage für das Überleben der Menschheit und die Vereinigung der Menschen in einem Kriegsstaat. Dieses Buch erzählt nicht nur die Geschichten einiger der größten Videospiele der 1980er Jahre, sondern bietet auch praktische Erfahrungen bei der Erstellung Ihres eigenen modernen Klassikers, inspiriert von den Beispielen, die Raspberry Pi-Gründer Eben Upton programmiert hat. Während wir tiefer in die Welt der Videospielentwicklung eintauchen, lernen wir, wie man Spiele mit Python Pygame Zero und der integrierten Entwicklungsumgebung (IDE) ausführt und bearbeitet. Obwohl dieses Buch einige Kenntnisse der Programmiersprache Python beinhaltet, werden wir uns die wichtigsten Funktionen ansehen, die für die Entwicklung von Spielen erforderlich sind, wie das Anzeigen von Bildern, das Abspielen von Soundeffekten und das Abrufen von Eingaben von der Tastatur oder dem Gamecontroller. Um den Prozess zu vereinfachen, werden wir die Pygame Zero-Bibliothek verwenden, die viele Aufgaben automatisiert, die Spieleprogrammierer normalerweise selbst schreiben müssen.
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Klasikleri Kodlayın Cilt II: Teknolojinin Evrimi ve Kişisel Paradigmalara Duyulan İhtiyaç Üzerine Bir Yolculuk. Teknolojinin evriminde bir yolculuğa çıkıyoruz, Modern bilgiyi geliştirme sürecini ve bu süreci insanlığın hayatta kalması ve insanların savaşan bir durumda birleşmesi için temel olarak anlamanın önemini araştırmak. Bu kitap sadece 1980'lerin en büyük video oyunlarından bazılarının hikayelerini anlatmakla kalmaz, aynı zamanda Raspberry Pi'nin kurucusu Eben Upton tarafından programlanan örneklerden esinlenerek kendi modern klasiklerinizi yaratma konusunda uygulamalı bir deneyim sunar. Video oyun geliştirme dünyasına girerek, Python Pygame Zero ve entegre bir geliştirme ortamı (IDE) kullanarak oyunların nasıl çalıştırılacağını ve düzenleneceğini öğreneceğiz. Bu kitap Python programlama dili hakkında bazı bilgiler sunarken, görüntüleri görüntülemek, ses efektleri oynamak ve bir klavye veya oyun denetleyicisinden girdi almak gibi oyun geliştirmek için gereken temel özelliklere bakacağız. Süreci basitleştirmek için, oyun programcılarının genellikle kendileri yazmak zorunda oldukları görevlerin çoğunu otomatikleştiren Pygame Zero kütüphanesini kullanacağız.
Code the Classics Volume II: A Journey Through the Evolution of Technology and the Need for Permadigms In Code the Classics Volume II، نشرع في رحلة من خلال تطور التكنولوجيا، واستكشاف عملية تطوير المعارف الحديثة وأهمية فهم هذه العملية كأساس لبقاء البشرية وتوحيد الشعوب في دولة متحاربة. لا يقتصر هذا الكتاب على سرد قصص بعض أعظم ألعاب الفيديو في الثمانينيات فحسب، بل إنه يوفر أيضًا تجربة عملية لإنشاء كلاسيكياتك الحديثة الخاصة، المستوحاة من الأمثلة التي برمجها مؤسس Raspberry Pi Eben Upton. من خلال الخوض في عالم تطوير ألعاب الفيديو، سنتعلم كيفية تشغيل وتحرير الألعاب باستخدام Python Pygame Zero وبيئة التطوير المتكاملة (IDE). بينما يقترح هذا الكتاب بعض المعرفة بلغة برمجة Python، سننظر في الميزات الرئيسية اللازمة لتطوير الألعاب، مثل عرض الصور وتشغيل المؤثرات الصوتية والحصول على مدخلات من لوحة المفاتيح أو وحدة التحكم في اللعبة. لتبسيط العملية، سنستخدم مكتبة Pygame Zero، التي تقوم بأتمتة العديد من المهام التي يتعين على مبرمجي الألعاب كتابتها بأنفسهم.

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