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Unity All-In-One A Handbook to Build 3D Games from Start to Finish and Learn C# in the Process - Patrick Felicia 2024 EPUB Independently published BOOKS
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Unity All-In-One A Handbook to Build 3D Games from Start to Finish and Learn C# in the Process
Author: Patrick Felicia
Year: 2024
Format: EPUB
File size: 13.3 MB
Language: ENG



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Unity AllInOne A Handbook to Build 3D Games from Start to Finish and Learn C in the Process The book "Unity AllInOne A Handbook to Build 3D Games from Start to Finish and Learn C in the Process" is a comprehensive guide that covers all aspects of game development using the popular game engine Unity. The book is designed for both beginners and experienced developers who want to learn how to create 3D games from start to finish, while also learning the C programming language. The author, John P. Lewis, is an experienced game developer and educator who has written this book to provide readers with a thorough understanding of the Unity game engine and its capabilities. The book begins by introducing the concept of technology evolution and its impact on society, highlighting the need for individuals to develop a personal paradigm for perceiving the technological process of developing modern knowledge. This paradigm is essential for survival in today's rapidly changing world, where technology is constantly evolving and shaping our lives. The author emphasizes the importance of understanding the process of technology evolution to appreciate the significance of Unity as a game engine and its potential for creating immersive 3D games. The first chapter provides an overview of the Unity game engine, its features, and capabilities, including its ability to create 2D and 3D games, simulations, and interactive experiences. The author explains the basics of Unity scripting, including variables, data types, loops, and functions, which form the foundation of programming in Unity. This chapter also covers the installation and setup of Unity, making it accessible to new users.
Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process Книга «Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process» - это всеобъемлющее руководство, охватывающее все аспекты разработки игр с использованием популярного игровой движок Unity. Книга рассчитана как на начинающих, так и на опытных разработчиков, которые хотят научиться создавать 3D-игры от начала до конца, одновременно изучая язык программирования Си. Автор, Джон П. Льюис, - опытный разработчик игр и педагог, написавший эту книгу, чтобы дать читателям полное понимание игрового движка Unity и его возможностей. Книга начинается с введения концепции эволюции технологий и её влияния на общество, подчёркивая необходимость развития индивидуумами личностной парадигмы восприятия технологического процесса развития современных знаний. Эта парадигма необходима для выживания в современном быстро меняющемся мире, где технологии постоянно развиваются и формируют нашу жизнь. Автор подчеркивает важность понимания процесса эволюции технологий, чтобы оценить значение Unity как игрового движка и его потенциал для создания захватывающих 3D-игр. В первой главе представлен обзор игрового движка Unity, его функций и возможностей, включая возможность создания 2D и 3D игр, симуляций и интерактивных возможностей. Автор объясняет основы скриптинга Unity, включая переменные, типы данных, циклы и функции, которые составляют основу программирования в Unity. В этой главе также рассматривается установка и настройка Unity, что делает его доступным для новых пользователей.
Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process Livre « Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process » est un guide complet qui couvre tous les aspects du développement de jeux à l'aide du populaire moteur de jeu Unity. livre est conçu pour les développeurs débutants et expérimentés qui veulent apprendre à créer des jeux 3D du début à la fin, tout en apprenant le langage de programmation Xi. L'auteur, John P. wis, est un développeur de jeux expérimenté et un enseignant qui a écrit ce livre pour donner aux lecteurs une compréhension complète du moteur de jeu Unity et de ses capacités. livre commence par l'introduction du concept de l'évolution de la technologie et de son impact sur la société, soulignant la nécessité pour les individus de développer un paradigme personnel de la perception du processus technologique du développement des connaissances modernes. Ce paradigme est essentiel à la survie dans le monde en mutation rapide d'aujourd'hui, où la technologie évolue constamment et façonne nos vies. L'auteur souligne l'importance de comprendre le processus d'évolution de la technologie pour évaluer l'importance d'Unity en tant que moteur de jeu et son potentiel pour créer des jeux 3D passionnants. premier chapitre donne un aperçu du moteur de jeu Unity, de ses fonctionnalités et de ses capacités, y compris la possibilité de créer des jeux 2D et 3D, des simulations et des fonctionnalités interactives. L'auteur explique les bases du script Unity, y compris les variables, les types de données, les boucles et les fonctions qui constituent la base de la programmation dans Unity. Ce chapitre traite également de l'installation et de la configuration d'Unity, ce qui le rend accessible aux nouveaux utilisateurs.
Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process «Unity AllInOne A Handbook to Build 3D Games from Start to Finish and arn C in the Process» es una guía integral que cubre todos los aspectos del desarrollo de juegos utilizando el popular motor de juegos Unity. libro está diseñado tanto para principiantes como para desarrolladores experimentados que quieran aprender a crear juegos 3D de principio a fin, mientras aprenden el lenguaje de programación de Xi. autor, John P. wis, es un experimentado desarrollador de juegos y educador que escribió este libro para dar a los lectores una comprensión completa del motor de juego de Unity y sus capacidades. libro comienza introduciendo el concepto de la evolución de la tecnología y su impacto en la sociedad, enfatizando la necesidad de que los individuos desarrollen un paradigma personal para percibir el proceso tecnológico del desarrollo del conocimiento moderno. Este paradigma es esencial para sobrevivir en un mundo que cambia rápidamente, donde la tecnología evoluciona constantemente y moldea nuestras vidas. autor destaca la importancia de entender el proceso de evolución de la tecnología para evaluar la importancia de Unity como motor de juego y su potencial para crear emocionantes juegos 3D. primer capítulo ofrece una visión general del motor de juego de Unity, sus características y capacidades, incluyendo la posibilidad de crear juegos 2D y 3D, simulaciones y capacidades interactivas. autor explica los fundamentos del scripting de Unity, incluyendo variables, tipos de datos, ciclos y funciones que constituyen la base de la programación en Unity. Este capítulo también aborda la instalación y configuración de Unity, lo que hace que esté disponible para nuevos usuarios.
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Unity AllInOne Baştan Sona 3D Oyunlar Oluşturmak ve Süreçte C Öğrenmek İçin Bir Kitabı Kitap "Unity AllInOne Baştan Sona 3D Oyunlar Oluşturma ve Süreçte C'yi Öğrenme Kitabı" Popüler Unity oyun motorunu kullanarak oyun geliştirmenin tüm yönlerini kapsayan kapsamlı bir kılavuzdur Kitap, hem yeni başlayanlar hem de C programlama dilini öğrenirken baştan sona 3D oyunların nasıl oluşturulacağını öğrenmek isteyen deneyimli geliştiriciler için tasarlanmıştır. Yazar John P. wis, okuyuculara Unity'nin oyun motorunu ve yeteneklerini tam olarak anlamalarını sağlamak için bu kitabı yazan başarılı bir oyun geliştiricisi ve eğitimcisidir. Kitap, teknolojinin evrimi ve toplum üzerindeki etkisi kavramının tanıtılmasıyla başlar ve bireylerin modern bilginin gelişiminin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirmeleri gerektiğini vurgular. Bu paradigma, teknolojinin sürekli geliştiği ve hayatımızı şekillendirdiği günümüzün hızla değişen dünyasında hayatta kalmak için gereklidir. Yazar, Unity'nin bir oyun motoru olarak önemini ve heyecan verici 3D oyunlar yaratma potansiyelini takdir etmek için teknolojinin evrimini anlamanın önemini vurgulamaktadır. İlk bölüm, 2D ve 3D oyunlar, simülasyonlar ve etkileşimli özellikler oluşturma yeteneği de dahil olmak üzere Unity oyun motoruna, özelliklerine ve yeteneklerine genel bir bakış sunar. Yazar, Unity programlamanın temelini oluşturan değişkenler, veri türleri, döngüler ve işlevler dahil olmak üzere Unity komut dosyasının temellerini açıklar. Bu bölümde ayrıca Unity'nin nasıl kurulacağı ve yapılandırılacağı ve yeni kullanıcılar tarafından nasıl kullanılabileceği açıklanmaktadır.
Unity AllInOne كتيب لبناء ألعاب ثلاثية الأبعاد من البداية إلى النهاية وتعلم C في العملية الكتاب «Unity AllInOne A Handbook لبناء ألعاب ثلاثية الأبعاد من البداية إلى النهاية وتعلم C في هذه العملية» هو دليل شامل يغطي جميع جوانب تطوير اللعبة باستخدام محرك لعبة Unity الشهير تم تصميم الكتاب لكل من المطورين المبتدئين وذوي الخبرة الذين يرغبون في تعلم كيفية إنشاء ألعاب ثلاثية الأبعاد من البداية إلى النهاية، أثناء تعلم لغة برمجة C. المؤلف، جون بي لويس، هو مطور ألعاب ومعلم بارع كتب هذا الكتاب لمنح القراء فهمًا كاملاً لمحرك لعبة Unity وقدراتها. يبدأ الكتاب بإدخال مفهوم تطور التكنولوجيا وتأثيرها على المجتمع، مع التأكيد على حاجة الأفراد إلى تطوير نموذج شخصي لتصور العملية التكنولوجية لتطوير المعرفة الحديثة. هذا النموذج ضروري للبقاء في عالم اليوم سريع التغير، حيث تتطور التكنولوجيا باستمرار وتشكل حياتنا. يؤكد المؤلف على أهمية فهم تطور التكنولوجيا من أجل تقدير أهمية الوحدة كمحرك للعبة وإمكاناتها لإنشاء ألعاب ثلاثية الأبعاد مثيرة. يقدم الفصل الأول نظرة عامة على محرك لعبة Unity وميزاته وقدراته، بما في ذلك القدرة على إنشاء ألعاب ثنائية الأبعاد وثلاثية الأبعاد ومحاكاة وميزات تفاعلية. يشرح المؤلف أساسيات كتابة الوحدة، بما في ذلك المتغيرات وأنواع البيانات والحلقات والوظائف التي تشكل أساس برمجة الوحدة. يشرح هذا الفصل أيضًا كيفية تثبيت وتهيئة الوحدة، وإتاحتها للمستخدمين الجدد.

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