BOOKS - PROGRAMMING - Game Art Complete All-in-One Learn Maya, 3ds Max, ZBrush, and P...
Game Art Complete All-in-One Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques - Andrew Gahan 2008 PDF Focal Press BOOKS PROGRAMMING
2 TON

Views
93397

Telegram
 
Game Art Complete All-in-One Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Author: Andrew Gahan
Year: 2008
Format: PDF
File size: 319,3 MB
Language: ENG



Pay with Telegram STARS
Book Description: 'Game Art Complete All-In-One Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques' is a comprehensive guide that covers all aspects of game art creation using popular software such as Maya, 3ds Max, ZBrush, and Photoshop. This book provides a complete learning experience for aspiring game artists, covering everything from the basics of each software to advanced techniques for creating stunning game environments, characters, and effects. The book includes over 50 projects and exercises to help readers practice their skills and apply what they have learned to real-world scenarios. With this book, readers will gain a solid understanding of the entire game development process, from concept to final product, and be able to create high-quality art assets for any type of game. The Plot: In a world where technology is constantly evolving, it is essential to understand the process of technological evolution and its impact on humanity. As we move forward into an increasingly digital age, it is crucial to develop a personal paradigm for perceiving the technological process of developing modern knowledge. This paradigm can serve as the basis for survival in a warring state, where different factions vie for power and control. The book 'Game Art Complete All-In-One Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques' offers a comprehensive guide to creating game art using popular software such as Maya, 3ds Max, ZBrush, and Photoshop. It covers all aspects of game art creation, from the basics of each software to advanced techniques for creating stunning game environments, characters, and effects. The book includes over 50 projects and exercises to help readers practice their skills and apply what they have learned to real-world scenarios. With this book, readers will gain a solid understanding of the entire game development process, from concept to final product, and be able to create high-quality art assets for any type of game.
'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'- это всеобъемлющее руководство, которое охватывает все аспекты создания игрового искусства с использованием популярного программного обеспечения, такого как Maya, 3ds Max, ZBrush и Photoshop. Эта книга предоставляет полный опыт обучения для начинающих игровых художников, охватывая все - от основ каждого программного обеспечения до передовых техник создания потрясающей игровой среды, персонажей и эффектов. Книга включает в себя более 50 проектов и упражнений, которые помогут читателям отработать свои навыки и применить то, что они узнали, к реальным сценариям. С помощью этой книги читатели получат твердое понимание всего процесса разработки игр, от концепции до конечного продукта, и смогут создавать качественные арт-активы для любого типа игр. В мире, где технологии постоянно развиваются, важно понимать процесс технологической эволюции и ее влияние на человечество. По мере продвижения вперед во все более цифровую эпоху крайне важно разработать личную парадигму восприятия технологического процесса развития современных знаний. Эта парадигма может служить основой для выживания в воюющем государстве, где разные фракции соперничают за власть и контроль. Книга 'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'предлагает исчерпывающее руководство по созданию игрового искусства с помощью таких популярных программ, как Maya, 3ds Max, ZBrush и Photoshop. Он охватывает все аспекты создания игрового искусства, от основ каждого программного обеспечения до передовых техник создания потрясающей игровой среды, персонажей и эффектов. Книга включает в себя более 50 проектов и упражнений, которые помогут читателям отработать свои навыки и применить то, что они узнали, к реальным сценариям. С помощью этой книги читатели получат твердое понимание всего процесса разработки игр, от концепции до конечного продукта, и смогут создавать качественные арт-активы для любого типа игр.
'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush et Photoshop Winning Techniques'est un guide complet qui couvre tous les aspects de la création d'art de jeu en utilisant des logiciels populaires tels que Maya, 3Ds, ZBrush Photoshop. Ce livre offre une expérience d'apprentissage complète pour les artistes de jeu débutants, couvrant tout - des bases de chaque logiciel aux techniques avancées pour créer un environnement de jeu incroyable, des personnages et des effets. livre comprend plus de 50 projets et exercices qui aideront les lecteurs à développer leurs compétences et à appliquer ce qu'ils ont appris à des scénarios réels. Avec ce livre, les lecteurs auront une bonne compréhension de l'ensemble du processus de développement des jeux, du concept au produit final, et seront en mesure de créer des actifs artistiques de qualité pour tout type de jeu. Dans un monde où la technologie évolue constamment, il est important de comprendre le processus d'évolution technologique et son impact sur l'humanité. Alors que nous avançons dans une ère de plus en plus numérique, il est essentiel de développer un paradigme personnel de la perception du processus technologique du développement des connaissances modernes. Ce paradigme peut servir de base à la survie dans un État en guerre où différentes factions rivalisent pour le pouvoir et le contrôle. livre 'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush et Photoshop Winning Techniques'offre un guide complet sur la création d'art de jeu à l'aide de programmes populaires tels que Maya, 3ds Max, ZBrush et Photoshop. Il couvre tous les aspects de la création d'art de jeu, des bases de chaque logiciel aux techniques avancées pour créer un environnement de jeu incroyable, des personnages et des effets. livre comprend plus de 50 projets et exercices qui aideront les lecteurs à développer leurs compétences et à appliquer ce qu'ils ont appris à des scénarios réels. Avec ce livre, les lecteurs auront une bonne compréhension de l'ensemble du processus de développement des jeux, du concept au produit final, et seront en mesure de créer des actifs artistiques de qualité pour tout type de jeu.
'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'es una guía integral que cubre todos los aspectos de la creación de arte de juego utilizando software popular como Maya, 3ds Max, ZBrush y Photoshop. Este libro ofrece una experiencia de aprendizaje completa para artistas novatos de juegos, abarcando todo, desde los fundamentos de cada software hasta las técnicas avanzadas para crear un entorno de juego impresionante, personajes y efectos. libro incluye más de 50 proyectos y ejercicios que ayudarán a los lectores a trabajar sus habilidades y aplicar lo aprendido a escenarios reales. Con este libro, los lectores obtendrán una comprensión sólida de todo el proceso de desarrollo de juegos, desde el concepto hasta el producto final, y podrán crear activos artísticos de calidad para cualquier tipo de juego. En un mundo donde la tecnología evoluciona constantemente, es importante comprender el proceso de evolución tecnológica y su impacto en la humanidad. A medida que avanzamos en una era cada vez más digital, es fundamental desarrollar un paradigma personal para percibir el proceso tecnológico del desarrollo del conocimiento moderno. Este paradigma puede servir de base para sobrevivir en un Estado en guerra, donde las diferentes facciones compiten por el poder y el control. libro 'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'ofrece una guía exhaustiva para crear arte de juego a través de programas populares como Maya, 3ds Max, ZZ Brush y Photoshop. Abarca todos los aspectos de la creación del arte del juego, desde los fundamentos de cada software hasta las técnicas avanzadas para crear un entorno de juego impresionante, personajes y efectos. libro incluye más de 50 proyectos y ejercicios que ayudarán a los lectores a trabajar sus habilidades y aplicar lo aprendido a escenarios reales. Con este libro, los lectores obtendrán una comprensión sólida de todo el proceso de desarrollo de juegos, desde el concepto hasta el producto final, y podrán crear activos artísticos de calidad para cualquier tipo de juego.
'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'é um guia abrangente que abrange todos os aspectos da criação de jogos com softwares populares como Maya, 3ds Max, ZBrush e ZBrush Photoshop. Este livro oferece uma experiência completa de formação para artistas de jogos iniciantes, abrangendo tudo, desde os fundamentos de cada software até técnicas avançadas para criar um ambiente de jogos incrível, personagens e efeitos. O livro inclui mais de 50 projetos e exercícios que ajudam os leitores a trabalhar suas habilidades e aplicar o que aprenderam aos cenários reais. Com este livro, os leitores terão uma compreensão sólida de todo o processo de desenvolvimento de jogos, desde o conceito até o produto final, e poderão criar ativos artísticos de qualidade para qualquer tipo de jogo. Num mundo onde a tecnologia está em constante evolução, é importante compreender o processo de evolução tecnológica e seus efeitos na humanidade. Enquanto avançamos na era cada vez mais digital, é essencial desenvolver um paradigma pessoal para a percepção do processo tecnológico de desenvolvimento do conhecimento moderno. Este paradigma pode servir de base para a sobrevivência num estado em guerra, onde diferentes facções disputam o poder e o controle. O livro «Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques» oferece um guia exaustivo para a criação de arte de jogos através de programas populares como Maya, 3ds Max, ZBrush e Photoshop. Ele abrange todos os aspectos da criação de arte do jogo, desde os fundamentos de cada software até técnicas avançadas para criar um ambiente de jogos incrível, personagens e efeitos. O livro inclui mais de 50 projetos e exercícios que ajudam os leitores a trabalhar suas habilidades e aplicar o que aprenderam aos cenários reais. Com este livro, os leitores terão uma compreensão sólida de todo o processo de desenvolvimento de jogos, desde o conceito até o produto final, e poderão criar ativos artísticos de qualidade para qualquer tipo de jogo.
Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniche "è un manuale completo che comprende tutti gli aspetti della creazione di arte dei videogiochi utilizzando software popolari come Maya, 3ds Max, ZBush e ZBrush Photoshop. Questo libro offre un'esperienza completa di formazione per artisti di gioco emergenti, che comprende tutto, dalle basi di ogni software alle tecniche avanzate per creare un ambiente di gioco, personaggi ed effetti straordinari. Il libro comprende più di 50 progetti ed esercizi che aiuteranno i lettori a lavorare le loro abilità e applicare ciò che hanno imparato agli scenari reali. Grazie a questo libro, i lettori avranno una forte comprensione dell'intero processo di sviluppo dei giochi, dal concetto al prodotto finale, e potranno creare beni artistici di qualità per qualsiasi tipo di gioco. In un mondo in cui la tecnologia è in continua evoluzione, è importante comprendere l'evoluzione tecnologica e il suo impatto sull'umanità. Man mano che si avanza in un'era sempre più digitale, è fondamentale sviluppare un paradigma personale per la percezione del processo tecnologico dello sviluppo della conoscenza moderna. Questo paradigma può essere la base per la sopravvivenza in uno stato in guerra, dove diverse fazioni competono per il potere e il controllo. Il libro "Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'offre una guida completa per la creazione di arti da gioco con programmi popolari come Maya, 3ds Max, ZBrush e Photoshop. Esso comprende tutti gli aspetti della creazione di arte del gioco, dalle basi di ogni software alla tecnologia avanzata per creare un ambiente di gioco, personaggi ed effetti fantastici. Il libro comprende più di 50 progetti ed esercizi che aiuteranno i lettori a lavorare le loro abilità e applicare ciò che hanno imparato agli scenari reali. Grazie a questo libro, i lettori avranno una forte comprensione dell'intero processo di sviluppo dei giochi, dal concetto al prodotto finale, e potranno creare beni artistici di qualità per qualsiasi tipo di gioco.
„Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques“ ist ein umfassendes Handbuch, das alle Aspekte der Erstellung von Spielkunst mit populärer Software wie Maya, 3ds Max, ZBrush und Photoshop abdeckt Dieses Buch bietet eine umfassende rnerfahrung für aufstrebende Spielkünstler und deckt alles ab, von den Grundlagen jeder Software bis hin zu fortgeschrittenen Techniken zur Erstellung einer atemberaubenden Spielumgebung, Charakteren und Effekten. Das Buch enthält mehr als 50 Projekte und Übungen, die den sern helfen, ihre Fähigkeiten zu üben und das Gelernte auf reale Szenarien anzuwenden. Mit diesem Buch erhalten die ser ein solides Verständnis für den gesamten Prozess der Spieleentwicklung, vom Konzept bis zum Endprodukt, und können hochwertige Kunstgüter für jede Art von Spiel erstellen. In einer Welt, in der sich die Technologie ständig weiterentwickelt, ist es wichtig, den Prozess der technologischen Evolution und ihre Auswirkungen auf die Menschheit zu verstehen. Während wir im zunehmend digitalen Zeitalter voranschreiten, ist es entscheidend, ein persönliches Paradigma für die Wahrnehmung des technologischen Prozesses der Entwicklung des modernen Wissens zu entwickeln. Dieses Paradigma kann als Grundlage für das Überleben in einem kriegführenden Staat dienen, in dem verschiedene Fraktionen um Macht und Kontrolle konkurrieren. Das Buch 'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques'bietet eine umfassende Anleitung zum Erstellen von Spielkunst mit beliebten Programmen wie Maya, 3ds Max, ZBrush und Photoshop. Es deckt alle Aspekte der Erstellung von Spielkunst ab, von den Grundlagen jeder Software bis hin zu fortschrittlichen Techniken zur Erstellung einer atemberaubenden Spielumgebung, Charakteren und Effekten. Das Buch enthält mehr als 50 Projekte und Übungen, die den sern helfen, ihre Fähigkeiten zu üben und das Gelernte auf reale Szenarien anzuwenden. Mit diesem Buch erhalten die ser ein solides Verständnis für den gesamten Prozess der Spieleentwicklung, vom Konzept bis zum Endprodukt, und können hochwertige Kunstgüter für jede Art von Spiel erstellen.
''
'Oyun Sanatı Tamamla Hepsi Bir Arada Maya Öğren, 3ds Max, ZBrush ve Photoshop Winning Techniques, Maya gibi popüler yazılımları kullanarak oyun sanatı yaratmanın tüm yönlerini kapsayan kapsamlı bir rehberdir. 3ds Max, ZBrush ve Photoshop Bu kitap gelişmekte olan oyun sanatçıları için tam bir öğrenme deneyimi sağlar, Her yazılımın temellerinden çarpıcı oyun ortamları, karakterler ve efektler oluşturmak için gelişmiş tekniklere kadar her şeyi kapsar. Kitap, okuyucuların becerilerini uygulamalarına ve öğrendiklerini gerçek dünya senaryolarına uygulamalarına yardımcı olmak için 50'den fazla proje ve alıştırma içermektedir. Bu kitabın yardımıyla, okuyucular konseptten nihai ürüne kadar tüm oyun geliştirme sürecini sağlam bir şekilde anlayacaklar ve her tür oyun için kaliteli sanat varlıkları yaratabilecekler. Teknolojinin sürekli geliştiği bir dünyada, teknolojik evrim sürecini ve insanlık üzerindeki etkisini anlamak önemlidir. Giderek daha dijital bir çağda ilerlerken, modern bilginin gelişiminin teknolojik sürecinin algılanması için kişisel bir paradigma geliştirmek zorunludur. Bu paradigma, farklı hiziplerin iktidar ve kontrol için yarıştığı savaşan bir devlette hayatta kalmanın temeli olarak hizmet edebilir. 'Game Art Complete All-In-One arn Maya, 3ds Max, ZBrush ve Photoshop Winning Techniques'kitabı Maya, 3ds Max, ZBrush ve Photoshop gibi popüler programlar aracılığıyla oyun sanatı oluşturmak için kapsamlı bir rehber sunuyor. Oyun sanatının yaratılmasının tüm yönlerini, her yazılımın temellerinden çarpıcı oyun ortamları, karakterler ve efektler oluşturmak için gelişmiş tekniklere kadar kapsar. Kitap, okuyucuların becerilerini uygulamalarına ve öğrendiklerini gerçek dünya senaryolarına uygulamalarına yardımcı olmak için 50'den fazla proje ve alıştırma içermektedir. Bu kitabın yardımıyla, okuyucular konseptten nihai ürüne kadar tüm oyun geliştirme sürecini sağlam bir şekilde anlayacaklar ve her tür oyun için kaliteli sanat varlıkları yaratabilecekler.
'Game Art Complete All-In-One arn Maya، 3ds Max، ZBrush، و Photoshop Winning Technologies 'هو دليل شامل يغطي جميع جوانب إنشاء فن اللعبة باستخدام برامج شائعة مثل Maya، 3ds Max و ZBrush و Photoshop يوفر هذا الكتاب تجربة تعليمية كاملة لفناني الألعاب الناشئين، تغطي كل شيء من أساسيات كل برنامج إلى التقنيات المتقدمة لخلق بيئات وأحرف وتأثيرات لعبة مذهلة. يتضمن الكتاب أكثر من 50 مشروعًا وتمرينًا لمساعدة القراء على ممارسة مهاراتهم وتطبيق ما تعلموه على سيناريوهات العالم الحقيقي. بمساعدة هذا الكتاب، سيكتسب القراء فهمًا قويًا لعملية تطوير اللعبة بأكملها، من المفهوم إلى المنتج النهائي، وسيكونون قادرين على إنشاء أصول فنية عالية الجودة لأي نوع من الألعاب. في عالم تتطور فيه التكنولوجيا باستمرار، من المهم فهم عملية التطور التكنولوجي وتأثيرها على البشرية. بينما نمضي قدمًا في عصر رقمي متزايد، من الضروري تطوير نموذج شخصي لتصور العملية التكنولوجية لتطوير المعرفة الحديثة. يمكن أن يكون هذا النموذج بمثابة أساس للبقاء في دولة متحاربة، حيث تتنافس الفصائل المختلفة على السلطة والسيطرة. يقدم كتاب «Game Art Complete All-In-One arn Maya و 3ds Max و ZBrush و Photoshop Winning Technologies» دليلاً شاملاً لإنشاء فن اللعبة من خلال البرامج الشعبية مثل MAAya و 3ds MAX و Zو ZB BRh و Push و P. يغطي جميع جوانب إنشاء فن اللعبة، من أساسيات كل برنامج إلى التقنيات المتقدمة لخلق بيئات وشخصيات وتأثيرات مذهلة للعبة. يتضمن الكتاب أكثر من 50 مشروعًا وتمرينًا لمساعدة القراء على ممارسة مهاراتهم وتطبيق ما تعلموه على سيناريوهات العالم الحقيقي. بمساعدة هذا الكتاب، سيكتسب القراء فهمًا قويًا لعملية تطوير اللعبة بأكملها، من المفهوم إلى المنتج النهائي، وسيكونون قادرين على إنشاء أصول فنية عالية الجودة لأي نوع من الألعاب.

You may also be interested in:

The Art of Asking ChatGPT for High-Quality Answers: A Complete Guide to Prompt Engineering Techniques
The Art and Science of Staff Fighting: A Complete Instructional Guide by Joe Varady (2016-12-07)
The Art of Tapestry Weaving A Complete Guide to Mastering the Techniques for Making Images with Yarn
The Complete Guide to Yoga Inversions: Learn How to Invert, Float, and Fly with Inversions and Arm Balances by Jennifer DeCurtins(2015-11-01)
The Complete Guide to Defense in Depth: Learn to identify, mitigate, and prevent cyber threats with a dynamic, layered defense approach
Cute Chibi Mythical Beasts & Magical Monsters Learn How to Draw Over 60 Enchanting Creatures (Cute and Cuddly Art, 5)
Changing the Game Your Guide for Transforming Wild Game into Game-Changing Meals
Woodworking Bible 2021 (3 Books in 1): The Complete Guide To Learn Woodcraft and Follow Step-By-Step Plans And Projects to Share With Your Loved Ones
Python Programming The Complete Guide to Learn Python for Data Science, AI, Machine Learning, GUI and More With Practical Exercises and Interview Questions
Raspberry PI: A complete guide to start learning RaspberryPi on your own. Learn an easy way to setup and build your projects, avoid common mistakes, and develop solid skills in computer technology.
The Complete Guide to Sausage Making Mastering the Art of Homemade Bratwurst, Bologna, Pepperoni, Salami, and More
The Complete Guide to Sausage Making: Mastering the Art of Homemade Bratwurst, Bologna, Pepperoni, Salami, and More
WELDING FOR BEGINNERS: The Most Complete Easy-To-Follow Guide For Beginners To Learn How To Weld, Cut, And Shape Metal In No Time With Pictures And Useful Tips And Tricks
Coding HTML Crash Course To Learn HTML & CSS Language From Scratch. Discover The Art Of Computer Programming Design And Code Your Own Project
Coding for Kids in Scratch 3 The Complete Guide to Creating Art, Artificial Intelligence, and Computer Games for Beginners
Creating Art with Alcohol Ink Complete Guide to 12 Easy Techniques, 17 Spectacular Projects (Design Originals)
The Art of Frugal Simplicity: Your Complete Guide to Saving Money, Decluttering and Simplifying Your Life - Plus 75 Ideas for Getting Started
Dark Psychology and Manipulation: 2 Books in 1 - The Best Techniques to Brainwash, Dark NLP, Hypnotize, and Control the Mind. Learn the Art of Persuasion, Body Language, and How to Manipulate Anyone
Crochet Complete Learn To Crochet Easy, Awesome Patterns For Crochet Mandala and Amigurumi
PARACORD FOR BEGINNERS: The complete beginner|s guide to learn the basics of creating several paracord knots and also produce stunning paracord
Python Programming for Beginners The Complete Crash Course to Mastering Python in 7 Days. Learn Coding Fast with Hands-On Projects & Tips to Get an Unfair Advantage and Become the #1 Programmer!
CHESS BOOK FOR BEGINNERS: A complete informative edition of chess notation to gambits, openings, and much more. Learn how to play chess and expand your horizons!
Simplified scientific astrology;: A complete textbook on the art of erecting a horoscope, with philosophic encyclopedia and tables of planetary hours
The Complete Guide to Drawing Manga & Anime A Comprehensive 13-Week "Art Course" with 65 Clear and Easy Daily Lessons
The Complete Guide to Drawing Manga & Anime A Comprehensive 13-Week "Art Course" with 65 Clear and Easy Daily Lessons
PYTHON FOR BEGINNERS: A Complete Guide To Learn Programming, Data Science, Machine Learning And Coding Language Which Explain Step By Step Useful Tips And Tricks And Hands-On Exercises
Hacking for Beginners A Step by Step Guide to Learn How to Hack Websites, Smartphones, Wireless Networks, Work with Social Engineering, Complete a Penetration Test, and Keep Your Computer Safe
Python Programming Bible [3 in 1] The Complete Crash Course to Learn and Explore Python beyond the Basic. Including Examples and Practical Exercises to Master Python from Beginners to Pro
Python Programming for Beginners: The complete Guide to Learn Python Quickly and Confidently. Included Practical and Advanced Activities to Explain How Python can Simplify your Life
Python Programming Bible [3 in 1] The Complete Crash Course to Learn and Explore Python beyond the Basics. Including Examples and Practical Exercises to Master Python from Beginners to Pro
Python Programming Bible: [3 in 1] The Complete Crash Course to Learn and Explore Python beyond the Basics. Including Examples and Practical Exercises to Master Python from Beginners to Pro
Python Programming Bible [3 in 1] The Complete Crash Course to Learn and Explore Python beyond the Basics. Including Examples and Practical Exercises to Master Python from Beginners to Pro
The Art of Fashion Illustration Learn the techniques and inspirations of today|s leading fashion artists *Plus, tear-out fashion silhouettes to create your own stylish designs!
The Complete Beginner|s Guide to Macrame: Master the Craft with 20 Projects for Wall Art, Plant Hangers, Chic Accessories and More
Raspberry Pi The Complete Beginner’s Guide To Raspberry Pi 3 Learn Raspberry Pi In A Day
Let|s Learn Japanese: First Words for Everyone (Learn Japanese for Kids, Learn Japanese for Adults, Japanese Learning Books)
SQL for Beginners and More 2 Books in 1 The Complete and Easy Guide to Learn SQL Programming Step by Step (2020 Edition)
Violin for Beginners: The Complete Guide to Learn to Play Violin in a Simple Way. Includes Music Theory and Sheet Music
Dark Psychology: A Complete Guide on How to Analyze People (Learn How to Analyze Body Language and Influence People)
Mah Jongg The Art of the Game A Collector|s Guide to Mah Jongg Tiles and Sets