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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C# - Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello 2016 PDF Razeware LLC BOOKS PROGRAMMING
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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C#
Author: Mike Berg, Sean Duffy, Brian Moakley, Eric Van de Kerckhove, and Anthony Uccello
Year: 2016
Format: PDF
File size: 40,81 MB
Language: ENG



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Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C is a comprehensive guide that provides readers with the necessary tools and techniques to create four complete Unity games from scratch using C#. The book covers all aspects of game development, from conceptualization to implementation, providing readers with a solid understanding of the Unity engine and its capabilities. The book begins by introducing the basics of Unity and C#, then gradually builds up to more complex topics such as physics, graphics, and audio. Each chapter focuses on a different aspect of game development, allowing readers to gain a well-rounded understanding of the entire process. The first chapter, "Getting Started with Unity provides an overview of the Unity engine and its features, as well as an introduction to C# programming. This chapter sets the foundation for the rest of the book, providing readers with the knowledge they need to start creating their own games. The second chapter, "Creating a Simple Game walks readers through the process of creating a basic game using Unity's built-in tools and C# code. This chapter covers topics such as user input, collision detection, and game loops. The third chapter, "Advanced Game Concepts delves deeper into game development, covering advanced topics such as physics, graphics, and audio.
Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C - это всеобъемлющее руководство, которое предоставляет читателям необходимые инструменты и методы для создания четырех полных игр Unity с нуля с помощью C . Книга охватывает все аспекты разработки игр, от концептуализации до реализации, предоставляя читателям твердое понимание движка Unity и его возможностей. Книга начинается с ознакомления с основами Unity и C , затем постепенно выстраивается на более сложные темы, такие как физика, графика и аудио. Каждая глава посвящена различным аспектам разработки игр, что позволяет читателям получить полное представление обо всем процессе. Первая глава «Getting Started with Unity» содержит обзор движка Unity и его функций, а также введение в программирование на C . Эта глава закладывает основу для остальной части книги, предоставляя читателям знания, необходимые для начала создания собственных игр. Вторая глава, "Создание простой игры, проводит читателей через процесс создания базовой игры с использованием встроенных инструментов Unity и кода C . В этой главе рассматриваются такие темы, как ввод данных пользователем, обнаружение конфликтов и циклы игры. Третья глава, "Advanced Game Concepts углубляется в разработку игр, охватывая такие продвинутые темы, как физика, графика и аудио.
Unity Games by Tutorials Make 4 Complete Unity Games from Scratch Using C è una guida completa che fornisce ai lettori gli strumenti e i metodi necessari per creare quattro giochi Unity completi da zero con C . Il libro comprende tutti gli aspetti dello sviluppo dei videogiochi, dalla concettualizzazione alla realizzazione, fornendo ai lettori una chiara comprensione del motore Unity e delle sue capacità. Il libro inizia con la conoscenza delle basi Unity e C , poi si allinea gradualmente su argomenti più complessi come fisica, grafica e audio. Ogni capitolo è dedicato a diversi aspetti dello sviluppo dei giochi, permettendo ai lettori di avere una visione completa dell'intero processo. Il primo capitolo di «Getting Started with Unity» contiene una panoramica del motore Unity e delle sue funzioni e l'introduzione alla programmazione di C . Questo capitolo pone le basi per il resto del libro, fornendo ai lettori le conoscenze necessarie per iniziare a creare i propri giochi. Il secondo capitolo, "Creare un gioco semplice, conduce i lettori attraverso il processo di creazione del gioco di base utilizzando gli strumenti Unity incorporati e il codice C . Questo capitolo affronta argomenti quali l'immissione di dati da parte dell'utente, l'individuazione di conflitti e cicli di gioco. Terzo capitolo, "Advanced Game Concept approfondisce lo sviluppo dei giochi, trattando temi avanzati come fisica, grafica e audio.
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