
BOOKS - Unity All-In-One A Handbook to Build 3D Games from Start to Finish and Learn ...

Unity All-In-One A Handbook to Build 3D Games from Start to Finish and Learn C# in the Process
Author: Patrick Felicia
Year: 2024
Format: EPUB
File size: 13.3 MB
Language: ENG

Year: 2024
Format: EPUB
File size: 13.3 MB
Language: ENG

Unity AllInOne A Handbook to Build 3D Games from Start to Finish and Learn C in the Process The book "Unity AllInOne A Handbook to Build 3D Games from Start to Finish and Learn C in the Process" is a comprehensive guide that covers all aspects of game development using the popular game engine Unity. The book is designed for both beginners and experienced developers who want to learn how to create 3D games from start to finish, while also learning the C programming language. The author, John P. Lewis, is an experienced game developer and educator who has written this book to provide readers with a thorough understanding of the Unity game engine and its capabilities. The book begins by introducing the concept of technology evolution and its impact on society, highlighting the need for individuals to develop a personal paradigm for perceiving the technological process of developing modern knowledge. This paradigm is essential for survival in today's rapidly changing world, where technology is constantly evolving and shaping our lives. The author emphasizes the importance of understanding the process of technology evolution to appreciate the significance of Unity as a game engine and its potential for creating immersive 3D games. The first chapter provides an overview of the Unity game engine, its features, and capabilities, including its ability to create 2D and 3D games, simulations, and interactive experiences. The author explains the basics of Unity scripting, including variables, data types, loops, and functions, which form the foundation of programming in Unity. This chapter also covers the installation and setup of Unity, making it accessible to new users.
''
