BOOKS - Classic Game Programming on the NES Make your own retro video game (Final)
Classic Game Programming on the NES Make your own retro video game (Final) - Tony Cruise 2024 EPUB Manning Publications BOOKS
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Classic Game Programming on the NES Make your own retro video game (Final)
Author: Tony Cruise
Year: 2024
Format: EPUB
File size: 15.4 MB
Language: ENG



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Classic Game Programming on the NES Make your own retro video game Final In the world of technology, there is always room for innovation and creativity. The book "Classic Game Programming on the NES Make your own retro video game Final" is a testament to this fact. This book provides readers with the opportunity to explore their creativity and bring their ideas to life by learning how to program classic games on the Nintendo Entertainment System (NES). The book offers a comprehensive guide to programming retro games using the NES, allowing readers to create their own final game. The book begins by providing an overview of the history of video games, highlighting the evolution of technology from simple arcade games to complex console games. It emphasizes the importance of understanding the process of technological evolution and its impact on modern knowledge. The author argues that developing a personal paradigm for perceiving the technological process of developing modern knowledge is essential for survival in today's rapidly changing world. The book then delves into the basics of NES programming, explaining the fundamentals of programming languages, memory management, and game design.
Программирование классических игр на NES Сделайте свою собственную ретро видеоигру Final В мире технологий всегда есть место для инноваций и творчества. Книга «Классическое программирование игр на NES Make your own retro video game Final» является свидетельством этого факта. Эта книга предоставляет читателям возможность изучить их творчество и воплотить свои идеи в жизнь, научившись программировать классические игры на Nintendo Entertainment System (NES). Книга предлагает исчерпывающее руководство по программированию ретро-игр с помощью NES, позволяя читателям создавать собственную финальную игру. Книга начинается с обзора истории видеоигр, подчёркивая эволюцию технологий от простых аркадных игр к сложным консольным. В нем подчеркивается важность понимания процесса технологической эволюции и его влияния на современные знания. Автор утверждает, что разработка личной парадигмы восприятия технологического процесса развития современных знаний необходима для выживания в современном быстро меняющемся мире. Затем книга углубляется в основы программирования NES, объясняя основы языков программирования, управления памятью и игрового дизайна.
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