BOOKS - PROGRAMMING - Computer Graphics From Pixels to Programmable Graphics Hardware
Computer Graphics From Pixels to Programmable Graphics Hardware - Alexey Boreskov, Evgeniy Shikin 2013 PDF Chapman and Hall/CRC BOOKS PROGRAMMING
2 TON

Views
81923

Telegram
 
Computer Graphics From Pixels to Programmable Graphics Hardware
Author: Alexey Boreskov, Evgeniy Shikin
Year: 2013
Format: PDF
File size: 3 MB
Language: ENG



Pay with Telegram STARS
Book Description: The book "Computer Graphics From Pixels to Programmable Graphics Hardware" provides a comprehensive overview of computer graphics, from the early days of pixel art to the current era of programmable graphics hardware. The book explores the evolution of computer graphics technology and its impact on society, highlighting the need for a personal paradigm for understanding the technological process of developing modern knowledge. The author argues that this paradigm is essential for the survival of humanity and the unity of people in a world torn apart by conflict. The book begins with an introduction to computer graphics, explaining how pixels are the building blocks of digital images and how they have evolved over time. It then delves into the history of computer graphics, discussing the development of graphics cards, GPUs, and other hardware components. The author also explores the role of software and programming languages in shaping the field of computer graphics. As the book progresses, it delves into more advanced topics such as 3D modeling, lighting, and animation, providing readers with a detailed understanding of the technical aspects of computer graphics. The author also examines the applications of computer graphics in various industries, including gaming, film, and medicine. Throughout the book, the author emphasizes the importance of understanding the technological process of developing modern knowledge and its impact on society. He argues that this understanding is crucial for the survival of humanity and the unity of people in a warring state.
В книге «Computer Graphics From Pixels to Programmable Graphics Hardware» представлен всесторонний обзор компьютерной графики, начиная с первых дней пиксельного искусства и заканчивая нынешней эрой программируемого графического оборудования. Книга исследует эволюцию технологии компьютерной графики и ее влияние на общество, подчеркивая необходимость личностной парадигмы для понимания технологического процесса развития современных знаний. Автор утверждает, что эта парадигма необходима для выживания человечества и единства людей в мире, раздираемом конфликтами. Книга начинается с введения в компьютерную графику, объясняющего, как пиксели являются строительными блоками цифровых изображений и как они развивались с течением времени. Затем он углубляется в историю компьютерной графики, обсуждая разработку графических карт, графических процессоров и других аппаратных компонентов. Автор также исследует роль программного обеспечения и языков программирования в формировании области компьютерной графики. По мере развития книги она углубляется в более продвинутые темы, такие как 3D-моделирование, освещение и анимация, предоставляя читателям подробное понимание технических аспектов компьютерной графики. Автор также рассматривает применение компьютерной графики в различных отраслях, включая гейминг, кино и медицину. На протяжении всей книги автор подчеркивает важность понимания технологического процесса развития современного знания и его влияния на общество. Он утверждает, что это понимание имеет решающее значение для выживания человечества и единства людей в воюющем государстве.
Il libro Computer Graphics From Pixels to Programmable Graphics Hardware fornisce una panoramica completa della grafica, dai primi giorni dell'arte pixel all'era attuale dell'hardware grafico programmabile. Il libro esplora l'evoluzione della tecnologia di grafica informatica e il suo impatto sulla società, sottolineando la necessità di un paradigma personale per comprendere il processo tecnologico di sviluppo della conoscenza moderna. L'autore sostiene che questo paradigma è essenziale per la sopravvivenza dell'umanità e dell'unità delle persone in un mondo devastato dai conflitti. Il libro inizia con l'introduzione nella grafica del computer che spiega come i pixel sono blocchi di costruzione delle immagini digitali e come si sono evoluti nel tempo. approfondisce quindi nella cronologia della grafica del computer, discutendo dello sviluppo di schede grafiche, processori grafici e altri componenti hardware. L'autore sta inoltre esplorando il ruolo del software e dei linguaggi di programmazione nella formazione della grafica informatica. Mentre il libro si sviluppa, si approfondisce in temi più avanzati come modellazione 3D, illuminazione e animazione, fornendo ai lettori una comprensione approfondita degli aspetti tecnici della grafica informatica. L'autore considera anche l'applicazione di grafica informatica in diversi settori, tra cui gaming, film e medicina. Durante tutto il libro, l'autore sottolinea l'importanza di comprendere il processo tecnologico di sviluppo della conoscenza moderna e il suo impatto sulla società. Sostiene che questa comprensione è fondamentale per la sopravvivenza dell'umanità e dell'unità delle persone in uno stato in guerra.
Das Buch „Computer Graphics From Pixels to Programmable Graphics Hardware“ bietet einen umfassenden Überblick über Computergrafik von den Anfängen der Pixelkunst bis in die aktuelle Ära der programmierbaren Grafikhardware. Das Buch untersucht die Entwicklung der Computergrafiktechnologie und ihre Auswirkungen auf die Gesellschaft und betont die Notwendigkeit eines persönlichen Paradigmas, um den technologischen Prozess der Entwicklung des modernen Wissens zu verstehen. Der Autor argumentiert, dass dieses Paradigma für das Überleben der Menschheit und die Einheit der Menschen in einer von Konflikten zerrissenen Welt unerlässlich ist. Das Buch beginnt mit einer Einführung in die Computergrafik, die erklärt, wie Pixel die Bausteine digitaler Bilder sind und wie sie sich im Laufe der Zeit entwickelt haben. Dann taucht er in die Geschichte der Computergrafik ein und diskutiert die Entwicklung von Grafikkarten, GPUs und anderen Hardwarekomponenten. Der Autor untersucht auch die Rolle von Software und Programmiersprachen bei der Gestaltung des Bereichs der Computergrafik. Während sich das Buch entwickelt, vertieft es sich in fortgeschrittenere Themen wie 3D-Modellierung, Beleuchtung und Animation und bietet den sern einen detaillierten Einblick in die technischen Aspekte der Computergrafik. Der Autor untersucht auch die Anwendung von Computergrafik in verschiedenen Branchen, einschließlich Gaming, Film und Medizin. Während des gesamten Buches betont der Autor die Bedeutung des Verständnisses des technologischen Prozesses der Entwicklung des modernen Wissens und seiner Auswirkungen auf die Gesellschaft. Er argumentiert, dass dieses Verständnis für das Überleben der Menschheit und die Einheit der Menschen in einem kriegführenden Staat von entscheidender Bedeutung ist.
''

You may also be interested in:

Computer Graphics From Pixels to Programmable Graphics Hardware
Zero To Mastery In Computer Graphics- No.1 Computer Graphics Book To Become Zero To Hero In Computer Graphics
Introduction to Computer Graphics: Using OpenGL and Java (Undergraduate Topics in Computer Science)
Computer Graphics
Computer Graphics
Computer Graphics World
Computer Graphics World
Computer Graphics World
Computer Graphics World
Computer Graphics World
The Magic of Computer Graphics
Computer Graphics World
Computer Graphics World
Computer Graphics World
Computer Graphics World
2D Computer Graphics in Modern C++
Computer Graphics World
Computer Graphics World
Computer Graphics in Mathematical Approaches
Vector Analysis for Computer Graphics
An Introduction to Computer Graphics for Artists
Computer Graphics Programming in OpenGL with Java
Computer Graphics Programming In OpenGL with Java
Fundamentals of Computer Graphics 4th Edition
2D Computer Graphics in Modern C++ and Standard Library
CSC418 CSCD18 CSC2504 - Computer Graphics
Computer Graphics Programming in OpenGL Using C++, Third Edition
2D Computer Graphics in Modern C++ and Standard Library
Computer Graphics Programming in OpenGL Using C++, Third Edition
Image Objects An Archaeology of Computer Graphics
Computer Graphics Programming in OpenGL with C++, 2nd Edition
Introduction to Computer Graphics A Practical Learning Approach
Computer Graphics Through OpenGL From Theory to Experiments, Third Edition
Mathematics for Computer Graphics and Game Programming A Self-Teaching Introduction
Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics
Computer Visualization Graphics Techniques for Engineering and Scientific Analysis
Computer Graphics Programming in OpenGL with Java, 3rd Edition
Computer Graphics from Scratch A Programmer|s Introduction to 3D Rendering
Computer Graphics Programming in OpenGL with JAVA, 2nd Edition
Digital Video and HD: Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics)