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3D Game Programming for Kids - Chris Strom 2013 PDF Pragmatic Bookshelf BOOKS PROGRAMMING
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3D Game Programming for Kids
Author: Chris Strom
Year: 2013
Format: PDF
File size: 13 MB
Language: ENG



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Book Description: 3D Game Programming for Kids Author: Chris Strom Pragmatic Bookshelf 2013 Pages: Genre: Non-Fiction, Technology, Gaming Target Audience: Children aged 10-18, Parents, Educators, and anyone interested in learning game development Summary: In today's technology-driven world, it's essential for kids to understand the process of technological evolution and its impact on humanity. This book provides an engaging and interactive way for children to learn about 3D game programming while developing their problem-solving skills and creativity. With this book, young readers will embark on a journey of discovery, exploring the basics of programming and game development, creating their own online games, and sharing them with friends and family. The text is written in a simplified and accessible format, making it easy for beginners to comprehend and apply the concepts learned. Introduction: The world of technology is constantly evolving, and it's crucial for the next generation to understand the process of technological advancements and how they can shape our future.
Программирование 3D-игр для детей Автор: Chris Strom Pragmatic Bookshelf 2013 Страницы: Жанр: нон-фикшн, технологии, Целевая аудитория игр: дети в возрасте от 10 до 18 лет, родители, педагоги и все, кто заинтересован в обучении разработке игр Резюме: в современном мире, основанном на технологиях, детям важно понимать процесс технологической эволюции и его влияние на человечество. Эта книга предоставляет детям увлекательный и интерактивный способ узнать о программировании 3D-игр, развивая навыки решения проблем и креативность. С этой книгой юные читатели отправятся в путешествие открытий, исследуя основы программирования и разработки игр, создавая собственные онлайн-игры и делясь ими с друзьями и близкими. Текст написан в упрощенном и доступном формате, что позволяет новичкам легко постигать и применять усвоенные понятия. Введение: Мир технологий постоянно развивается, и для следующего поколения крайне важно понимать процесс технологических достижений и то, как они могут формировать наше будущее.
Programmation de jeux 3D pour enfants Auteur : Chris Strom Pragmatic Bookshelf 2013 Pages : Genre : non-fiction, technologie, public cible des jeux : enfants âgés de 10 à 18 ans, parents, éducateurs et tous ceux qui sont intéressés par le développement de jeux Résumé : dans un monde technologique moderne, il est important pour les enfants de comprendre le processus l'évolution et son impact sur l'humanité. Ce livre offre aux enfants une façon amusante et interactive d'apprendre à programmer des jeux en 3D, en développant des compétences en résolution de problèmes et en créativité. Avec ce livre, les jeunes lecteurs partiront à la découverte, exploreront les bases de la programmation et du développement de jeux, créeront leurs propres jeux en ligne et les partageront avec leurs amis et leurs proches. texte est écrit dans un format simplifié et accessible, ce qui permet aux débutants de comprendre et d'appliquer facilement les concepts assimilés. Introduction : monde de la technologie évolue constamment, et pour la prochaine génération, il est essentiel de comprendre le processus d'évolution technologique et comment ils peuvent façonner notre avenir.
Programmazione di giochi 3D per bambini Autore: Chris Strom Pragmatic Bookshelf 2013 Pagine: non-fiction, tecnologie, Pubblico target dei giochi: bambini di età compresa tra i 10 e i 18 anni, genitori, educatori e tutti coloro che sono interessati a imparare a progettare giochi Curriculum: in un mondo moderno basato sulla tecnologia, è importante per i bambini comprendere il processo tecnologico l'evoluzione e la sua influenza sull'umanità. Questo libro offre ai bambini un modo affascinante e interattivo per conoscere la programmazione dei giochi 3D, sviluppando capacità di risoluzione dei problemi e creatività. Con questo libro, i giovani lettori inizieranno un viaggio di scoperte, esplorando le basi della programmazione e dello sviluppo dei giochi, creando i propri giochi online e condividendoli con amici e cari. Il testo è scritto in formato semplificato e accessibile, permettendo ai nuovi arrivati di seguire e applicare facilmente i concetti imparati. Introduzione: Il mondo della tecnologia è in continua evoluzione, e per la prossima generazione è fondamentale comprendere il processo dei progressi tecnologici e il modo in cui possono delineare il nostro futuro.
Programmierung von 3D-Spielen für Kinder Autor: Chris Strom Pragmatic Bookshelf 2013 Seiten: Genre: Sachbücher, Technologie, Zielgruppe Spiele: Kinder im Alter von 10 bis 18 Jahren, Eltern, Pädagogen und alle, die daran interessiert sind, Spieleentwicklung zu lernen Zusammenfassung: In der heutigen technologiebasierten Welt ist es für Kinder wichtig, den Prozess der technologischen Evolution und ihre Auswirkungen auf die Menschheit zu verstehen Dieses Buch bietet Kindern eine unterhaltsame und interaktive Möglichkeit, die Programmierung von 3D-Spielen zu erlernen und gleichzeitig Problemlösungsfähigkeiten und Kreativität zu entwickeln. Mit diesem Buch werden junge ser auf eine Entdeckungsreise gehen, die Grundlagen der Programmierung und Entwicklung von Spielen erforschen, ihre eigenen Online-Spiele erstellen und sie mit Freunden und Familie teilen. Der Text ist in einem vereinfachten und zugänglichen Format geschrieben, das es Anfängern leicht macht, die erlernten Konzepte zu verstehen und anzuwenden. Einleitung: Die Welt der Technologie entwickelt sich ständig weiter und es ist entscheidend für die nächste Generation, den Prozess des technologischen Fortschritts zu verstehen und wie er unsere Zukunft gestalten kann.
משחקי תכנות 3D לילדים מחבר: Chris Strom Pragmatic Bookshelf 2013 Pages: ז 'אנר: לא בדיוני, טכנולוגיה, קהל יעד למשחקים: ילדים בגילאי 10 עד 18, הורים, מחנכים וכל מי שמעוניין ללמוד איך לפתח משחקים Summary: בעולם מבוסס הטכנולוגיה של היום, חשוב לילדים להבין את תהליך האבולוציה הטכנולוגית ואת השפעתה על האנושות ספר זה מספק לילדים דרך מהנה ואינטראקטיבית ללמוד על תכנות משחק תלת מימדי, פיתוח מיומנויות לפתרון בעיות ויצירתיות. עם הספר הזה, קוראים צעירים יצאו למסע של גילוי, יחקרו את היסודות של תכנות המשחק ופיתוח, ייצרו משחקים מקוונים משלהם ויחלקו אותם עם חברים ומשפחה. הטקסט כתוב בפורמט פשוט ונגיש, המאפשר למתחילים להבין בקלות וליישם את המושגים הנלמדים. מבוא: עולם הטכנולוגיה מתפתח כל הזמן, וזה חיוני לדור הבא להבין את תהליך ההתקדמות הטכנולוגית ואיך הם יכולים לעצב את העתיד שלנו.''
Çocuklar için 3D oyunlar programlama Yazar: Chris Strom Pragmatik Kitaplık 2013 Sayfalar: Tür: kurgusal olmayan, teknoloji, Oyunlar için hedef kitle: 10 ila 18 yaş arası çocuklar, ebeveynler, eğitimciler ve oyunların nasıl geliştirileceğini öğrenmek isteyen herkes Özet: Günümüzün teknoloji tabanlı dünyasında, çocukların teknolojik evrim sürecini ve insanlık üzerindeki etkisini anlamaları önemlidir. Bu kitap, çocuklara 3D oyun programlama, problem çözme becerileri ve yaratıcılık geliştirme hakkında bilgi edinmek için eğlenceli ve etkileşimli bir yol sunar. Bu kitapla, genç okuyucular bir keşif yolculuğuna çıkacaklar, oyun programlama ve geliştirmenin temellerini keşfedecekler, kendi çevrimiçi oyunlarını oluşturacaklar ve bunları arkadaşlarınızla ve ailenizle paylaşacaklar. Metin, yeni başlayanların öğrenilen kavramları kolayca anlamalarını ve uygulamalarını sağlayan basitleştirilmiş ve erişilebilir bir biçimde yazılmıştır. Teknoloji dünyası sürekli gelişmektedir ve gelecek neslin teknolojik ilerlemelerin sürecini ve geleceğimizi nasıl şekillendirebileceklerini anlamaları çok önemlidir.
برمجة ألعاب ثلاثية الأبعاد للأطفال المؤلف: Chris Strom Pragmatic Bookshelf 2013 Pages: النوع: غير خيالي، تكنولوجيا، الجمهور المستهدف للألعاب: الأطفال الذين تتراوح أعمارهم بين 10 و 18 عامًا، والآباء والمعلمون وأي شخص مهتم بتعلم كيفية تطوير الألعاب ملخص: في عالم اليوم القائم على التكنولوجيا، من المهم للأطفال فهم عملية التطور التكنولوجي وتأثيره على الإنسانية يوفر هذا الكتاب للأطفال طريقة ممتعة وتفاعلية للتعرف على برامج الألعاب ثلاثية الأبعاد، وتطوير مهارات حل المشكلات والإبداع. من خلال هذا الكتاب، سيشرع القراء الشباب في رحلة اكتشاف، واستكشاف أساسيات برمجة الألعاب وتطويرها، وإنشاء ألعابهم الخاصة عبر الإنترنت ومشاركتها مع الأصدقاء والعائلة. النص مكتوب في شكل مبسط ويمكن الوصول إليه، مما يسمح للمبتدئين بفهم وتطبيق المفاهيم المستفادة بسهولة. مقدمة: يتطور عالم التكنولوجيا باستمرار، ومن الأهمية بمكان للجيل القادم أن يفهم عملية التقدم التكنولوجي وكيف يمكنه تشكيل مستقبلنا.
어린이 저자를위한 프로그래밍 3D 게임: Chris Strom Pragmatic Bookshelf 2013 페이지: 장르: 논픽션, 기술, 게임 대상 고객: 10 세에서 18 세 사이의 어린이, 부모, 교육자 및 게임 요약 개발 방법에 관심이있는 사람: 오늘날의 기술 기반 세계에서는 어린이들이 기술 진화 과정과 인류에 미치는 영향을 이해하는 것이 중요합니다.이 책은 어린이들에게 3D 게임 프로그래밍, 문제 해결 기술 및 창의성 개발에 대한 재미 있고 대화식 방법을 제공합니다. 이 책을 통해 젊은 독자들은 발견의 여정을 시작하여 게임 프로그래밍 및 개발의 기본 사항을 탐색하고 자체 온라인 게임을 만들고 친구 및 가족과 공유합니다. 텍스트는 간단하고 액세스 가능한 형식으로 작성되어 초보자가 학습 된 개념을 쉽게 이해하고 적용 할 수 있습니다. 소개: 기술의 세계는 끊임없이 발전하고 있으며, 차세대는 기술 발전 과정과 미래를 어떻게 형성 할 수 있는지 이해하는 것이 중요합니다.
子供のためのプログラミング3Dゲーム著者者リスストロムPragmatic Bookshelf 2013ページ: ジャンル:ノンフィクション、テクノロジー、ゲームのターゲットオーディエンス:10歳から18歳の子供、親、教育者、ゲームの開発方法を学ぶことに興味のある人: 今日の技術ベースの世界では、子供たちが技術進化のプロセスとその人類への影響を理解することが重要ですこの本は、子供たちに3Dゲームプログラミングについて学ぶための楽しくインタラクティブな方法を提供し、問題解決のスキルと創造性を開発します。この本では、若い読者は発見の旅に乗り出し、ゲームのプログラミングと開発の基本を探求し、独自のオンラインゲームを作成し、友人や家族と共有します。テキストは、初心者が簡単に理解し、学習した概念を適用することができ、シンプルでアクセス可能な形式で書かれています。はじめに:技術の世界は絶えず進化しており、次世代が技術の進歩の過程を理解し、彼らが私たちの未来をどのように形作ることができるかを理解することが重要です。
為兒童編程3D遊戲作者:Chris Strom Pragmatic Bookshelf 2013頁面:流派:非小說類、技術、目標遊戲受眾:10至18歲的兒童、家長、教育工作者和所有有興趣學習遊戲開發的人摘要:在當今基於技術的世界中,兒童了解技術過程很重要。進化及其對人類的影響。這本書為孩子們提供了一種迷人而互動的方式來了解3D遊戲的編程,發展解決問題的技能和創造力。有了這本書,輕的讀者將踏上發現之旅,探索編程和遊戲開發的基礎,創建自己的在線遊戲,並與朋友和親人分享。文本以簡化且易於訪問的格式編寫,使初學者可以輕松理解和應用學到的概念。介紹:技術世界在不斷發展,對於下一代來說,了解技術進步的過程以及它們如何塑造我們的未來至關重要。

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